Laurus Nobilis (
laurus_nobilis) wrote2006-03-01 10:10 am
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Lively, Living Fantasies [Card Captor Sakura/The Solitaire Mystery; English]
Title: Lively, Living Fantasies
Rating: G
Genre: Er... weird?
Characters: Clow and Hans
Summary: Clow meets a strange sailor with an even stranger story to tell.
Notes: Written for Crossovers 100's prompts Heart, Diamond, Club, Spade and a Writer's Choice that became, of course, Joker. (By the way, it has nothing to do with my *other* CCS/TSM fic.)
~ Spades ~
He doesn't know why the sailor has chosen to tell the story to him, from all the people in the bar. Perhaps the other man doesn't know why himself. But Clow is used to this kind of things. He has learned not to resist them. These encounters never happen by chance.
The sailor isn't drunk; not nearly enough to make up such a tale, at least. Clow feels that he would believe it even if he was.
After all, he knows perfectly well what might happen when you have a deck of cards and all the time in the world.
~ Clubs ~
It is an enthralling tale, but there is more to it than that. There are moments when Clow feels that he is listening to his own story.
One day, he too watched living creatures jump off his imagination into the real world. The difference was that he knew it would happen. He gave them a hand.
Now they are used to him and to the world, and don't think too much about it. They don't need to question where they come from, because they know.
The thing is, unlike that poor wrecked man, he did know what he was doing.
~ Joker ~
The sailor tells him about a dwarf with bells in his outfit; it reminds Clow of something he has already heard once, a gipsy legend from half a century ago. But the connection makes no sense, and soon he is distracted by more important matters.
He has a lot of things in common with that Joker, he thinks, even if he is the one who made the Cards. He has always been the odd one out, the strange one.
It feels oddly comforting to find out that he is not the only one who sees too deeply and too much.
~ Diamonds ~
When the tale is over, the sailor seems suddenly confused, as if he had just woken up from a trance. He mumbles something about having said too much. People are not supposed to know about it yet, he says; they are not ready.
Smiling at him, Clow promises he will keep it secret.
The other man blinks, surprised, and then he gets up. He grins, still looking a little embarrassed, before he leaves the bar. Clow chuckles as he realizes that the sailor thinks he hasn't believed his story.
Perhaps it is true that people are not ready for it.
~ Hearts ~
The truth is in the cards, and Clow knows how to understand what they say. He also knows that the Game isn't over yet. And he cannot control his curiosity.
Once he is at home, he performs his own reading. It doesn't tell him anything new at first, nothing he hasn't deduced from the sailor's words.
Then he turns over the last Card – Mirror – and everything falls into place.
He sees a beautiful and famous woman. He sees a thoughtful boy who notices far more than anyone else and never stops looking.
All stories are the same story, he thinks.
Rating: G
Genre: Er... weird?
Characters: Clow and Hans
Summary: Clow meets a strange sailor with an even stranger story to tell.
Notes: Written for Crossovers 100's prompts Heart, Diamond, Club, Spade and a Writer's Choice that became, of course, Joker. (By the way, it has nothing to do with my *other* CCS/TSM fic.)
~ Spades ~
He doesn't know why the sailor has chosen to tell the story to him, from all the people in the bar. Perhaps the other man doesn't know why himself. But Clow is used to this kind of things. He has learned not to resist them. These encounters never happen by chance.
The sailor isn't drunk; not nearly enough to make up such a tale, at least. Clow feels that he would believe it even if he was.
After all, he knows perfectly well what might happen when you have a deck of cards and all the time in the world.
~ Clubs ~
It is an enthralling tale, but there is more to it than that. There are moments when Clow feels that he is listening to his own story.
One day, he too watched living creatures jump off his imagination into the real world. The difference was that he knew it would happen. He gave them a hand.
Now they are used to him and to the world, and don't think too much about it. They don't need to question where they come from, because they know.
The thing is, unlike that poor wrecked man, he did know what he was doing.
~ Joker ~
The sailor tells him about a dwarf with bells in his outfit; it reminds Clow of something he has already heard once, a gipsy legend from half a century ago. But the connection makes no sense, and soon he is distracted by more important matters.
He has a lot of things in common with that Joker, he thinks, even if he is the one who made the Cards. He has always been the odd one out, the strange one.
It feels oddly comforting to find out that he is not the only one who sees too deeply and too much.
~ Diamonds ~
When the tale is over, the sailor seems suddenly confused, as if he had just woken up from a trance. He mumbles something about having said too much. People are not supposed to know about it yet, he says; they are not ready.
Smiling at him, Clow promises he will keep it secret.
The other man blinks, surprised, and then he gets up. He grins, still looking a little embarrassed, before he leaves the bar. Clow chuckles as he realizes that the sailor thinks he hasn't believed his story.
Perhaps it is true that people are not ready for it.
~ Hearts ~
The truth is in the cards, and Clow knows how to understand what they say. He also knows that the Game isn't over yet. And he cannot control his curiosity.
Once he is at home, he performs his own reading. It doesn't tell him anything new at first, nothing he hasn't deduced from the sailor's words.
Then he turns over the last Card – Mirror – and everything falls into place.
He sees a beautiful and famous woman. He sees a thoughtful boy who notices far more than anyone else and never stops looking.
All stories are the same story, he thinks.